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What is hot in the gaming industry?

What is hot in the gaming industry.

Video gaming is a rapidly growing industry, with billions of dollars in revenue being generated each year. 


This growth has been fueled by mobile games, which now account for more than half of all gaming revenue worldwide. 


According to Statista data, mobile gaming will continue its dominance into 2019 with an expected $68.5 billion market share (up from $53 billion in 2018). 


Meanwhile, PC and console games accounted for $23 billion — only around 23 percent of total global gaming revenue last year!


The gaming industry has rapidly moved from a niche pastime to one of the most lucrative and fastest-growing entertainment sectors in the world.

The gaming industry has rapidly moved from a niche pastime to one of the most lucrative and fastest-growing entertainment sectors in the world. 


It's expected to grow by 40% in the next five years, reaching $152.1 billion in 2019 and surpassing traditional media like movies, cable TV and newspapers.


Mobile gaming is much more popular than PC and console games, but PC gaming continues to be the most profitable, according to data released by Statista.


Mobile gaming is the largest segment globally, with an estimated $29 billion in revenue in 2018. Meanwhile, PC gaming has experienced a dramatic decline over the past decade and now accounts for just 2% of all game sales.


Console gaming is the second most profitable segment but only makes up around 3% of total revenue worldwide.


In terms of profitability per unit sold (that is, how much money each player spends on games), console games are most profitable compared to mobile or PC games.


they averaged $18 per user last year compared to just under $10 per user on mobile devices and slightly over $10 per user on PC platforms like Steam (which operates as a digital marketplace).


The global games market will reach an estimated $152.1 billion in 2019, up 9.6% from 2018, with mobile games accounting for $68.5 billion — 45% of the total market.


The global games market will reach an estimated $152.1 billion in 2019, up 9.6% from 2018, with mobile games accounting for $68.5 billion — 45% of the total market.


The PC gaming segment is expected to grow at a CAGR of 10%, driven by strong demand for AAA titles as well as virtual reality (VR) and augmented reality (AR) devices such as headsets and goggles.


that can be used with existing PCs or laptops to play VR/AR content such as video games or movies on your computer screen instead of watching them on a TV screen like traditional TVs do today).


With so many new players entering the market, there are lots of reasons to consider investing in gaming stocks or buying shares in these companies.


If you're interested in investing in the gaming industry, there are a variety of reasons to consider investing. 


The first is that it's a growing sector of the economy, and with more people playing games than ever before (and lots of new ones joining the fold), it makes sense to jump on board now while there are still opportunities for growth.


The second reason is that many stocks in this space have seen their share prices rise over time—and if you can find good stocks at reasonable prices then this could translate into big returns down the road.


Finally, as an investor who wants to diversify their portfolio away from traditional assets like bonds or stocks, buying shares in one gaming company might be just what you need!


In 2018 alone, the video game industry generated a total revenue of about 43.4 billion U.S. dollars worldwide — up from 36 billion U.S. dollars reported in 2010 according to Statista data.


In 2018 alone, the video game industry generated a total revenue of about 43.4 billion U.S. dollars worldwide — up from 36 billion U.S. dollars reported in 2010 according to Statista data.


In fact, while other entertainment sectors are slowing down or losing ground, video games are growing faster than ever before and will continue to do so for years to come:


  • The global video game market is expected to grow by 8% per year over the next five years with an estimated value of $121 billion by 2025 (source: Gartner). This growth rate is nearly twice as high as that seen by TV advertising or music streaming services (Gartner).


About 38 percent of all American households have at least one video game system as of 2017, up from 30 percent in 2013.


Video games are a $100 billion industry in America alone and growing. In fact, over the past five years, overall spending on video games reached an all-time high in 2018, surpassing traditional media like movies and even cable TV.


However, there are some downsides to this success: while many people enjoy playing video games as a hobby or pastime that can help them relax after work or school (or even during work).


others have become hooked on them as an addiction that can lead to poor academic performance at school or job loss due to neglecting responsibilities related to their job duties due to spending too much time playing video games.


instead of getting actual work done by doing real work like cleaning up around your house when nobody else is watching you do it because they're busy playing Fortnite instead!


Overall spending on video games reached an all-time high in 2018, surpassing traditional media like movies and even cable TV, where audiences continue to drop rapidly year after year.


Overall spending on video games reached an all-time high in 2018, surpassing traditional media like movies and even cable TV, where audiences continue to drop rapidly year after year.


The video game industry is now bigger than the movie industry (the two are often compared because they can be considered entertainment), but it's still smaller than cable television.


The music industry might seem like a more obvious comparison—but remember that music sales have been declining for years now, while overall spending on video games has increased steadily since 2013 (and even faster since 2016).


Mobile gaming is now the largest segment globally

Mobile gaming is now the largest segment globally, with a market share of close to 50%. It's also growing faster than PC and console gaming.


Mobile gamers spend more time playing games on their smartphones and tablets than they do on consoles or PCs, according to eMarketer’s latest report on mobile gaming trends in 2018.


The average person who plays games via mobile devices spends over 25 hours per month playing games—more than double what they spend watching TV or films (11 hours per month).


Conclusion

We’ll be here to help you make the most out of your investment in gaming stocks.